Skillpoint profiles

Thursday, December 17, 2009 at 8:50 PM
EVE Quarterly Economic Update is a gem for those who enjoy digging deep. It contains all kinds of analysis, and from the 2009 Q1 version I found this excerpt:



These characters are approximately just short of a year. As expected, the Caldaris enjoy their missiles and Minmatar like to shoot guns, but what strikes me the most is how much Spaceship Commands stands out. People are clearly flying a lot of ships that their support skills aren't supporting fully. Probably it's worse, many pilots are probably underflying their ships to a great extent. Shields will be lower, armor weaker, guns poorer, tracking missing more often, not so agile, not so speedy. Et cetera, et cetera.

My current skillplan for a perfect Arbitrator lasts for another year. Some of it will not be trained, like Weapon Disruption V (5% cap reduction for tracking disruptors), but most is basic skills as can be found in the 'core competency' certificate. These skills will help no matter what one flies, and will always be useful when you undock.

Have you ever thought about how many skillpoints you leave behind in your hanger? No real use for Amarr Cruiser V when flying that Thorax, huh? Maximizing the usefullness of your skills you have can go a long way when planning for a young pilot. Focus focus.

Fly safish lads
D2

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